Sometimes, in my dreams and certainly not reality, I hear video game makers say the most fundamental part of a video game is code. It’s all just math really, they might say when you ask them what a video game is. There are others that say that games are just a set of rules that […]

Blog Update (or um, Downdate)

Hi readers/friends, It’s been about three weeks since my last blog post. A lot has been going on in my personal life, as I’m sure there’s been a lot going on in yours as well. As things get real over here, I’m going to have to suspend this blog… indefinitely, although I hope to continue […]

Thoughts on ep. 23 of No Cartridge Audio

Are video games the  new and improved ‘opiate of the masses?’ Recently I’ve come across the relatively recently created podcast called “No Catridge Audio“. It’s good, go listen to it. It was created by Hegelbon (I can’t find his first name as I swim in his pseudonyms), a PhD in literature fellow, wherein he talks about games […]

Hollow Knight (2017)

“If all the ways I have been along were marked on a map and joined up with a line, it might represent a minotaur.” -Pablo Picasso ? ?  Heyo. Wakalapi, aka. Evergreen Sage Mage, here. A bit about myself… I’m a metroidvaniac, as Well-Red calls it, going way back into the 80’s. I beat the…

Game design thoughts: Surveying the foothills

Wait, this mountain doesn’t have any foothills! Since camping out in what I referred to as “Game Design Mountain“, I’ve spent some time doing a bit of work, and a bit of navel gazing as well. I’ve approached this mountain a bit like a cartographer and also a bit like an ecologist and an anthropologist. […]