On Snearing Into Telescopes

Never regret thy fall, O Icarus of the fearless flight For the greatest tragedy of them all Is never to feel the burning light.” -Oscar Wilde If only there was an ultimate primal truth that, if understood, could prove to the world, once and for all, what is right and just. Amirite? The world is […]

Game Formalism: Gaming the game of games

Preamble: This is one of the stupidest posts ever. I’m going to write about game formalism because I need to get this out. It’s not you, it’s me. Feel free to skip this immediately.  What was I going to say again? Ah yes, Games Formalism. Yeah, so I don’t know exactly what games formalism is. […]

Design Idea: The Unreliable game system

Most people are familiar with the idea of an unreliable narrator and most likely you’ve either heard of, or played, the game The Stanley Parable. In that game there is a narrator telling your story and guiding you to where you should go. Yet, you quickly get the inclination that this narrator really doesn’t have […]

Thinking without words

This is sorta what it feels like to think outside of langauge This morning I had a personal breakthrough in my work, which is in the region of philosophy of science. That breakthrough came when I dropped all the incestuous vocabulary of philosophy (e.g. the word paradigm), as we typically know it, and just fandangled an idea through […]

Game Design Document

Note: This is not an example of a professional game design document and is just an amateur (at best) rough draft.  Here’s a very simple game design document I made a while back. If you get a chance to check it out, please tell me what you think or share any helpful design hints.   Unique […]